Diplomacy

Diplomacy is a mechanic in the game which dictates the likeliness of war and progeny tourism.

Details
All reigns have hidden Diplomacy values with the other reigns, these dictate how likely they are to declare war with one another and how many progeny of different races may visit Tourist Towns.

Every time a war breaks out between two reigns, their diplomacy decreases further and should another reign be between the two at war, the diplomacy between the warring reigns and the one caught in the crossfire will decrease as well.

When the knight uses his reign affinity to ask for peace, the diplomacy between two warring reigns will increase, although this does not mean they will not declare war on eachother again.

The primary method of improving diplomacy between the reigns is to host Tea Parties, which the knight can initiate from the Knights Inc. Quest Counter.

Should Niu'Ya be present in the world, she will slowly but surely improve the diplomacy value between warring reigns, potentially causing them to make peace all on their own.

Helias is another unique npc in that she can improve the diplomacy between all active reigns by 1, should you manage to find her.