Reigns

Introduction
Reigns are one of the major mechanics in Princess & Conquest. They are political and military forces that rule over the north and south halves of the game world. Each is lead by their corresponding princess, who rules from their capital.

Over the course of the game, new Reigns may potentially rise as their princesses are unlocked; while many others will have the chance to fall, should their neighbors have the military might to do so.

Reigns are completely autonomous from The Knight, and can declare war or make deals with other reigns without any user input. You can simply choose to let the reigns bicker among themselves, or choose to fight under the banner of one or more reigns, and gain affinity with the reigns.

For a list of reigns, visit the Reigns List.

Stats
Similar to units, Reigns also have stats to describe how powerful they are. While on the world map, press S to bring up the status screen to display all active nations and their stats.

Offensive Power
The strength and power of a Reign's army. The larger the difference from one reign's army to its opposition, the faster it will be able to win battles and push closer to their enemy's capital. Should a Reign have a significant lead in army power to its neighbors, the larger a chance of them declaring war. Gained by winning battles or upgrading their army.

Defensive Power
Defenses are a measure of how well defended a city/capital is from invading armies. With 0 defense points, an army can only resist a siege for a couple of minutes. Increasing defense points is the main way to slow down a siege so you can make it over there to save the princess or fight the invaders off. Can be gained by upgrading a cities walls.

At a defense level of 6, a reign can hold out during a siege almost indefinitely without The Knight's intervention.

Wealth
Wealth points are a measurement of the financial capital a nation possesses. Wealth points are unique in that they boost a Reign's other stats as well. For every wealth point a nation possesses, they gain one Strength point and one defense point. Wealth points can also go up faster the more they have. ie The jump from 3 to 4 takes less time than the jump from 2 to 3. They can be gained by conquering enemy cities, facilities, through taxes, and hefty donations from The Knight.

Wealth points can also be a hazard for a reign as well. Whichever reign has the most wealth will be targeted by Dragon Princess I, otherwise known as Lacomia who, once powerful enough will sneak into said reign and begin siphoning wealth from that nation to add to her hoard.

When Lacomia is present in a reign, that reign gains her protection and is immune to sieging.

A reign's wealth determines the value and salary of progeny (and princesses) sold to The Stone Knife brothel.

Population
The number of civilians a nation has in its cities. The more there are, the more tax income that reign receives.

Should a reign's population drop to 0, the reign will fall into ruin resulting in the princess of that reign perishing on the spot or being captured by slavers.

Growth
Shows if the kingdom's population is experiencing a growth or decay. The more people, the more facilities they will need to support that level of population.

Affinity
Affinity points represent the bond a kingdom has for The Knight. You can earn affinity points in a variety of ways: including fighting for them in battles or bandit attacks, upgrading their armies or defenses, or completing specific Quests for them assigned by the Knights Inc.

Having high affinity is required to gain audience with most of the reign princesses in the game. Once you have audience with a princess, you are able to talk with her on a more personal level, give gifts, influence the direction of kingdom's future, and even declare war on other kingdoms. Affinity may act as currency for certain interactions with a princess. Any interactions involving the kingdom as a whole will cost affinity points, such as declaring war, making peace, or changing tax rates.

Princess Affection
Separate from their reign's affinity, Princess Affection is a measurement of how much their reign's ruler personally likes your company. By fulfilling personal quests or engaging in their personal stories The Knight can gain the affection of any princess.

Princess Affection is essential to recruiting princesses following a siege, unless The Knight carries the Ghost Veil. Most princesses currently require at least 3 affinity to be recruited; any less and will result in the princess' refusal of the Knight's advances.

The Knight can also use his affection with princesses to have consensual sex with them during infiltrations, requiring 1 heart for the Goblin Princess, 2 for the Desert and 3 for everyone else. This can open up a different route for recruitment as should they be impregnated, The Knight could convince the Princess to elope with him following the birth of a heir.

Diplomacy
All reigns have hidden Diplomacy values with the other reigns, these dictate how likely they are to declare war with one another and how many progeny of different races may visit Tourist Towns.

Every time a war breaks out between two reigns, their diplomacy decreases further and should another reign be between the two at war, the diplomacy between the warring reigns and the one caught in the crossfire will decrease as well.

When the knight uses his reign affinity to ask for peace, the diplomacy between two warring reigns will increase, although this does not mean they will not declare war on eachother again.

The primary method of improving diplomacy between the reigns is to host Tea Parties, which the knight can initiate from the Knights Inc. Quest Counter.

Should Niu'Ya be present in the world, she will slowly but surely improve the diplomacy value between warring reigns, potentially causing them to make peace all on their own.

Helias is another unique npc in that she can improve the diplomacy between all active reigns by 1, should you manage to find her.

Reign to Reign Interactions
Reigns currently have few ways to interact with one another other than declaring war, waging sieges against their cities, and conquering them.

Should one reign conquer another, they will appoint an ambassador to the reign to replace the interactions with the princess. Depending on the players involvement, the old princess may either abdicate, elope with him, die, or get thrown into the goblin slave market.

Player to Reign Interactions
Players are able to do a wide variety of interactions with Reigns, such as:


 * Visiting their cities
 * Rest at their inn at a cheaper rate than at Faun's Tavern
 * Buy from Merchant Princess while she is in town (holds different items for each reign)
 * Upgrading their army, defenses


 * Visit their princess (or ambassadors if it is a conquered city)
 * Fight bandits attacking their traders
 * Fight in battles between two different reign
 * Defend a besieged city from invaders
 * Run in during a siege to save the princess.

Should any reign fall without your input, their princesses are supposed to end up in the Goblin Reign's slave market.

If the Goblin Princess was slain or the Goblin Reign has fallen, any subsequent reign takeovers will result in their respective princess' death.