Game Mechanics

This is an overview page for various in-game mechanics, here you will find pages which provide in-depth information about specific mechanics that may or may not be immediately clear to the player.

Combat
Combat in Princess & Conquest is fairly simple. Movement and attacks are somewhat akin to top-down Legend of Zelda games, albeit perhaps not as smooth.

Each character has their own list of stats which each affect combat in different ways. When a character's health drops to 1, they faint and become unusable until they have been healed. Characters also have a mana reserve which can be used for certain additional actions.

Most playable characters have access to a unique ability which can range from simply blocking damage for a few attacks to negating the laws of physics to phase through walls. Additionally, many playable characters have access to a projectile attack, which drains some of that character's mana reserves.

Every weapon type has their own method of attacking, for example swords perform a simple slice ahead of the character while hammers and axes can be mashed repeatedly to perform a spinning attack.

For a more in-depth look at combat mechanics, abilities, projectiles and weapons, visit the Combat page.

Levels
Levels are a measurement of a character's total strength, each level up provides a global HP and stat increase as well as the occasional skill point.

The level of The Knight can go up to 30 while princesses and other characters can level up to 20.

Despite The Knight's level going higher than others, he actually gains less skill points in total which are balanced out by his expanded arsenal and Traits.

Skills
Skills are purchasable via the Level Up window.

Each Skill can have up to 10 skill points invested into them.

The Skill page for The Knight differs from other characters in that each of his skills serve only to boost his stats.
 * The Knight's Endurance stat, however, allows him to last for more rounds when spending the night with a princess at camp.
 * The Knight's Intellect stat also plays a role in encountering Dragon Princess II and progressing through her route.

Stats
Stats are a measure of each character's strength.

Each stat affects certain combat mechanics differently, from dealing more damage and taking less, to increasing how quickly you can perform attacks and item drop rates upon slaying an enemy.

Stats are split up into 6 categories;
 * Attack
 * Defense
 * Magic Attack
 * Magic Defense
 * Agility
 * Luck

Campfires
Campfires can be made when traveling via The Overworld. When a campfire is made, you can choose to rest or interact with your party members, and in the case of most princesses and non-child progeny, they can be interacted with to initiate some intimate scenes and animations.

A campfire can also be used to burn Swirlies, which upon doing so has their value converted into experience for a specific character, allowing them to level up!

Once a campfire has been set up, the player cannot leave the camp site without sleeping in the tent or spending the night with a party member.

For a more in-depth look at campfires and the mechanics therein, visit the Campfires page.

Quests
Throughout the game the player can acquire quests and tasks offered to him by the Knights Inc. Guild Clerk or Princesses. Additionally there are some out-of-the-way quests that may be initiated should the player take the time to explore thoroughly.

Each quest has their own rewards and in the case of Knights Inc. quests, the knight also gains standing with the guild, allowing him to accept ever more difficult quests to embark on.

Some quests may leave permanent marks on the world, both good and bad, so it is advised to tread carefully should you be afraid to mess up the kingdoms.

For a more in-depth look and list of available quests, visit the Quests page.

Progeny
"Progeny" is an all-encompassing term used to refer to randomly generated heirs, children, NPCs, slaves, reignless princesses and non-princess recruitables.

In the case of a progeny being directly or sometimes indirectly related to The Knight such as through an egg found around the world, The Knight will not personally be able to perform sexual interactions with that progeny.

All characters which have the Progeny flag attached to them can be left in the care of Dear, who resides either within Faun's Tavern or the Daycare found within Rabbit Reign.

Should you leave two compatible progeny at the daycare, there is a possibility that after some time, you will be able to obtain an egg or child from the caretakers, eggs and children obtained through this method inherit some of their parents' features such as specific appearance traits and stats, be they positive or negative.

For a more in-depth look at progeny and breeding mechanics, visit the Progeny page.

Corruption
Corruption is a mechanic unique to princesses which have an accompanying diary.

In order for a corruption meter to fill up, a princess must engage in battle-fucks, which can be disabled via the options.

Additionally their corruption meter can fill up should the player assault them in their sleep via Sleep Powder or force them to have sex through the use of Testos-X

When the corruption meter on a princess reaches its limit, that princess will transform into a succubus, gaining some new abilities as well as a near-limitless appetite for carnal pleasures.

A succubus can use their newfound powers to slay their enemies through love, not war; However doing so still has the potential for the princess to be impregnated and raise their corruption meter once more, albeit at a decreased rate.

Should the corruption meter of a succubus reach its limit once more, the princess will devolve into a mind-broken state upon entering Faun's Tavern or setting up camp

A mind-broken princess is effectively dead for the remainder of a playthrough, as The Knight can no longer interact with them or take them with him on his travels.

For a more in-depth look at corruption mechanics, battle-fuck and succubus transformations, visit the Corruption page.

Metabolism
Metabolism is a mechanic that determines a character's necessary calorie intake. A princess' weight and their calorie meters can be found within their diary.

When a calorie meter is empty, progressing to the next day will result in the princess losing some weight, likewise if their calorie meter is filled they will gain some weight.

Each princess has different base weights, a minimum required calorie intake, maximum calorie intake as well as foods which they prefer or hate.

Should a princess lose too much weight, they will get a debuff which lowers all of their stats.

However when a princess gains a lot of weight, their portrait will reflect that with an aptly dubbed "Thicc Form".

Thicc Forms do not have any negative effects however some princesses may lean more towards plus-size appearances.

For a more in-depth look at metabolism, weight gain, calories and thicc forms, visit the Metabolism page.